Daily Archives: January 3, 2012

Wherein I get clever and stuff

brackenwall4

Okay, back to business.

I’m writing from Brackenwall Village. I just finished a strategy session with Krog, Drazz’Zilb, and Dontrag and Utvoch. By all signs, the Grimtotem here in Dustwallow are still hitting the Stonemaul ogres, and I’ve also gotten confirmation from Orhan Ogreblade that the Grimtotem in Feralas are still active around the Maul. So, that tells us that the Grimtotem still believe that the phylactery is being held by the ogres in one place or the other, and that they haven’t gotten wind of what’s going on in Silithus yet. Which means if we move quickly, we might have an opportunity here.

Here’s the thing: we know the Grimtotem operations in Feralas and Dustwallow were being coordinated by Arnak Grimtotem and Isha Gloomaxe. We also know that those two – along with a couple other high-ranking Grimtotem – are dead now, courtesy of (ugh) Johnny Awesome. And now that Magatha is on the loose again (oh and did I mention DAMMIT DAMMIT DAMMIT DAMMIT FUCK YOU JOHNNY AWESOME FUCK YOU RIGHT UP YOUR FUCKING ASS), smart money says she’s going to be keeping a close eye on the search, seeing as the plan most likely came from her in the first place.

We’re going to get her. Keep reading for the nuts and bolts.

I’m having Skarr moved from Stonemaul Hold to Brackenwall Village, where the ogres will hold him until we’re ready to put the plan into motion. Then we’re going to let word slip out to the Grimtotem that we’ve captured a Twilight operative who knows where the phylactery is hidden, and is going to lead us to it. We’ll let them “find out” when and where, and at the set time we’ll even have Skarr transported to the location so there’s every appearance that the hand-off is going to happen. If we play this right, word will get right back to Magatha of what’s going on, and she’ll send her boys to try to intercept the phylactery. What’s more, if I know anything about Magatha – especially now that her main flunkies are out of commission – she’s not going to want to leave anything to chance. With any luck, she’ll come out of hiding herself to personally land the phylactery. And we’ll be waiting for her.

I’ve gone over the plan with Krog and the others, and I think we’ve gotten the final details sorted out. We’re going to let the Grimtotem think that the phylactery is hidden on Alcaz Island, off the Dustwallow coast. First off, it’s a remote spot without much reason for anyone to go to otherwise. Just as important, Drazz’Zilb tells me the island is covered with runes and conjuring circles from the naga mystics there, and so that should make it pretty easy to sell the idea that the phylactery is under some kind of magic lock and key, with Skarr being the only one able to get to it. This way Magatha will figure her best bet is to hit the island when we take Skarr there, rather than trying to get there before us and waste her time trying to track down a phylactery hidden who-knows-where that she can only unlock access to who-knows-how.

Meanwhile Garona will be holding down the fort in Silithus, where our Kor’kron forces will be set in position soon. Patrols already have the Silithus borders covered, so we know the real phylactery is contained. Just a matter of springing the trap there, and this should all finally be over. Still, it’s only a matter of time before word gets out about what’s going on there, so I don’t want to wait on Trap #1 before we set Trap #2. Or vice versa. Whatever. Number the traps in the order that makes you happy. Point is, I want to get the ball rolling on Alcaz Island ASAP. I’m heading back to Orgrimmar now to line up the final details. Updates soon.