Magatha’s Twilight, Part 1: The Phylactery of Cho’gall
Okay, maybe it’s cheating to break this story into two pieces, but it’s a pretty long storyline, and it really does divide fairly neatly into two parts.
When Grimtotem raiders begin attacking ogres in Feralas and Dustwallow Marsh, Garrosh begins an investigation that eventually uncovers a plot to resurrect Cho’gall: the Grimtotem have learned that an ogre relic could be the key to returning Cho’gall to life and have set out to find it before the Twilight’s Hammer, in order to make a deal with the cult. Garrosh and Garona scour Feralas and eventually capture Skarr, a Twlight agent, who reveals that the cult already has the phylactery in its possession. Garrosh seizes on the opportunity to set a trap for Magatha Grimtotem at Alcaz Island – figuring that she could be lured with the prospect of gaining the phylactery – but the plan comes apart when a Twilight attack prevents a Horde detachment from leaving Durotar. Garrosh takes off personally for Alcaz to do what he can, but not before realizing he may have been played.
To be continued in Part 2…
- Open season on ogres? – Reports are coming in of Grimtotem attacks on the ogres of Feralas and Dustwallow Marsh.
- Brackenwall update – Garrosh puts two of his best men on the case: Dontrag and Utvoch (yes, this is a damning commentary on the men he has available).
- Maybe this will start getting us some answers – Krog, Dontrag, and Utvoch capture a Grimtotem raider.
- News from Feralas, no news from Dustwallow – The Feralas Grimtotem shift their focus to Dire Maul, while Krog tries unsuccessfully to interrogate his captive.
- They couldn’t have just been bored and jerkish – Garrosh, Krog, and Draz’Zilb interrogate their prisoner and discover the Grimtotem plan.
- Magatha – Speaking of the Grimtotem, here are some of Garrosh’s thoughts on their elder crone.
- So here’s the plan – Garrosh and Garona head to Feralas to start their search for the phylactery of Cho’gall.
- Gordunni leads – Garrosh captures a Twilight’s Hammer cultist and extracts some vital information on their point man.
- Camel Horde-r – On the way to the Steam Pools, Garrosh adds to his mount collection.
- Awesome job, Mokvar – Garrosh and Garona meet to compare notes, and have an…interesting encounter with the one and only Johnny Awesome.
- Hunting Skarr – Setting out in search of the Twilight Agent Skarr in Feralas.
- Better luck next time, irony – Garrosh captures Skarr with a little help from his friends.
- Mortimer vs. the Razza – In the process, Garrosh and Skarr have a battle of the animal companions, and Mortimer once again shows why everyone loves him.
- Conversations with crazy people – Garrosh and Garona interrogate Skarr and learn more of the Twilight plan.
- Good news and really, really bad news – Thanks to Johnny Awesome, Magatha is on the loose again.
- Ahn’Qiraj – Garrosh and Garona hit the Twilight operation in Silithus and set the stage for the next step of the phylactery hunt.
- Wherein I get clever and stuff – Garrosh hatches a clever plan to lure Magatha into a trap.
- Laying the bait – Sometimes a good cause requires hard sacrifices.
- Not good – Garrosh’s plan to capture Magatha hits a snag, courtesy of a Twilight attack.
- When things turn bad they don’t @!$# around – Garrosh realizes he may have missed some key details, and rushes to Alcaz Island to act before it’s too late.
- Spazzle Speaks – Only problem is…at that point, the Warchief seems to disappear.