Tag Archives: orhan ogreblade

Wherein I get clever and stuff

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Okay, back to business.

I’m writing from Brackenwall Village. I just finished a strategy session with Krog, Drazz’Zilb, and Dontrag and Utvoch. By all signs, the Grimtotem here in Dustwallow are still hitting the Stonemaul ogres, and I’ve also gotten confirmation from Orhan Ogreblade that the Grimtotem in Feralas are still active around the Maul. So, that tells us that the Grimtotem still believe that the phylactery is being held by the ogres in one place or the other, and that they haven’t gotten wind of what’s going on in Silithus yet. Which means if we move quickly, we might have an opportunity here.

Here’s the thing: we know the Grimtotem operations in Feralas and Dustwallow were being coordinated by Arnak Grimtotem and Isha Gloomaxe. We also know that those two – along with a couple other high-ranking Grimtotem – are dead now, courtesy of (ugh) Johnny Awesome. And now that Magatha is on the loose again (oh and did I mention DAMMIT DAMMIT DAMMIT DAMMIT FUCK YOU JOHNNY AWESOME FUCK YOU RIGHT UP YOUR FUCKING ASS), smart money says she’s going to be keeping a close eye on the search, seeing as the plan most likely came from her in the first place.

We’re going to get her. Keep reading for the nuts and bolts.

I’m having Skarr moved from Stonemaul Hold to Brackenwall Village, where the ogres will hold him until we’re ready to put the plan into motion. Then we’re going to let word slip out to the Grimtotem that we’ve captured a Twilight operative who knows where the phylactery is hidden, and is going to lead us to it. We’ll let them “find out” when and where, and at the set time we’ll even have Skarr transported to the location so there’s every appearance that the hand-off is going to happen. If we play this right, word will get right back to Magatha of what’s going on, and she’ll send her boys to try to intercept the phylactery. What’s more, if I know anything about Magatha – especially now that her main flunkies are out of commission – she’s not going to want to leave anything to chance. With any luck, she’ll come out of hiding herself to personally land the phylactery. And we’ll be waiting for her.

I’ve gone over the plan with Krog and the others, and I think we’ve gotten the final details sorted out. We’re going to let the Grimtotem think that the phylactery is hidden on Alcaz Island, off the Dustwallow coast. First off, it’s a remote spot without much reason for anyone to go to otherwise. Just as important, Drazz’Zilb tells me the island is covered with runes and conjuring circles from the naga mystics there, and so that should make it pretty easy to sell the idea that the phylactery is under some kind of magic lock and key, with Skarr being the only one able to get to it. This way Magatha will figure her best bet is to hit the island when we take Skarr there, rather than trying to get there before us and waste her time trying to track down a phylactery hidden who-knows-where that she can only unlock access to who-knows-how.

Meanwhile Garona will be holding down the fort in Silithus, where our Kor’kron forces will be set in position soon. Patrols already have the Silithus borders covered, so we know the real phylactery is contained. Just a matter of springing the trap there, and this should all finally be over. Still, it’s only a matter of time before word gets out about what’s going on there, so I don’t want to wait on Trap #1 before we set Trap #2. Or vice versa. Whatever. Number the traps in the order that makes you happy. Point is, I want to get the ball rolling on Alcaz Island ASAP. I’m heading back to Orgrimmar now to line up the final details. Updates soon.

 

Gordunni leads

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I’ll give these Stonemaul ogres credit, they’re plenty loyal since the Horde’s been helping them. Not too much going on upstairs, but hey. Thank goodness we have orcs like Orhan Ogreblade here at Stonemaul Hold, though, or spirits know what kind of a mess these ogres would make of the place. At least the ogres out at Brackenwall have that brainstorm Draz’Zilb to help stay on top of things. Even if he IS fucking evil. Again, like I’ve said before, at least he gets shit done.

I stopped briefly at Stonemaul Hold and checked in with Orhan and the others. The Grimtotem have still been at it, with most of their activity seeming to be around Dire Maul now. The ogre camps to the south still needed checking on from our end, though, so I flew down there and got to looking around the ruins of Isildien. The ruins are still…well…ruiny, because of course when ogres move into a place, it never occurs to them to fix it up at all. Then again, I guess it’s hard to focus in on home improvement when you’ve got tauren raiding parties running in and smacking you around.

It was pretty obvious that the Grimtotem had attacked the ogres there, even if they’ve started focusing more on the ogres up north. There were a few scattered bodies of Grimtotem raiders around the ruins. Gotta admit, the sight gave me a happy. A few ogre corpses, too, but not all that many. I’m not sure if that’s because the Grimtotem took heavier casualties from the attacks, or because the ogres just make a point of tending to their dead. What do ogres even do with their dead, anyway? I don’t really see them as the memorial service type. Not really up on ogre customs in general, though, much less Gordunni ones.

I kept trying to talk to the ogres to see if I could get some information out of them, but as it turns out, this particular bunch of them is pretty pissy, so instead of talking they mostly wanted to swing clubs at me. Which meant they DID end up doing some talking, only what they were saying was mostly “Ouch” and “I wonder if there really IS an Ogri’la.” So, fun, but not very productive.

While I was flying over the area I did spot this cave in the side of the mountains, and it looked like there were ogre corpses around the outside – a lot more than I’d seen anywhere else around the ruins – so I went in to check. The cave didn’t run very deep, and I could see some light coming from the inside, and some humanoid looking shadows as I made my way toward the back. I tried being stealthy and sneaking in to check it out, but I think I might have blown the sneaky thing when I ran around the corner and yelled “WHO THE FUCK ARE YOU PEOPLE” and charged the first dude I saw. Oh well. Gotta be me. Anyway, turns out it was a pack of three humans, a troll, and a dwarf, all chilling around a campfire, and based on what’s been going on lately and the dark purple and red robes they all had on, you can probably guess out who they were working for. So the charging turned out to be a good call anyway. I killed two of the humans right off (gotta tell you, it never gets old), but the dwarf dropped a smoke bomb and the other three high-tailed it out of the cave. I managed to jump back onto them and hamstring the last human, but I wasn’t able to get to the dwarf or troll before they took off into the hills.

The human, though… He was useful while he lasted. Unlike the Grimtotem raider in Dustwallow, this one didn’t need a whole lot of persuading to talk. Then again, humans do tend to be less resistant to a good beating. If anything, I had to be careful not to kill him (right away).

As it turns out, his little band had been dispatched by the Twilight’s Hammer – no shock there – to look into the Gordunni settlement in Isildien, then make contact with their point man in the area, an ogre named Skarr who had been one of Cho’gall’s people when he was lining up his original ogre gathering in the Maul. Whatever they found, they were supposed to check in with him at an abandoned gnoll camp in the eastern part of the woods, tucked away in the hills. Anything they could find out about the phylactery, they were supposed to report to Skarr, so I’m figuring he’s the one we need to pin down if we want to head off this whole Twilight plan. Beyond that, the human didn’t seem to know a whole lot more – for all the dead ogres around their hiding place, they didn’t seem to find any actual information – and I don’t think he was just holding out on me, since I’m pretty sure that would have called for sterner stuff than these humans are made of. So, you know, dead human. I’ve got work to do, and a nonessential captive is only going to slow me down.

Next move is to try to track down Skarr in the eastern hills, but first I’m going to check in with Garona to see what she’s found. As it happens, there’s a small settlement – if you want to call it that – by the Steam Pools just south of here, only a teensy side trip on the way to the Lower Wilds, so we’re going to meet up there to compare notes. I’ll write more once we’ve had a chance to get settled.

 

 

[Header image provided by Rioriel from Postcards From Azeroth, reproduced here with permission and many thanks. Click here to see the souped-up Postcard version!]

 

News from Feralas, no news from Dustwallow

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A few quick updates on the ogre situation.

Orhan Ogreblade reports that Grimtotem activity in Feralas has shifted. They’re still making frequent attacks on the Gordunni ogres, but apparently they’re becoming more focused. The ogre outpost in the hills north of Camp Mojache has pretty much been wiped out (now maybe the goblins can go dig up their own damn ore what with the coast being clear), but they’ve pretty much stopped attacking the southern camps. From what we can tell, nearly all their efforts now are being focused on the ogres around Dire Maul.

Meanwhile, the Grimtotem raider that Krog and company are holding down in Brackenwall hasn’t provided much information just yet. Krog’s been working on his interrogation, but so far not much luck. I know Dontrag and Utvoch have been trying to help Krog with the questioning, so I told Krog that maybe he wants to try doing it with D&U somewhere else, because don’t get me wrong, I like those two, they’re dedicated soldiers, and spirits know they mean well, but I’m pretty sure there’s some law of physics that says there’s a finite number of words that you can pack into a single room. And having those two nearby has got to burn through your quota awfully damn fast.

Otherwise, I’m not sure exactly how Krog is approaching the interrogation, but I’m concerned that he might be trying to be a little too white hat about the whole thing. I told him the old saying, you can catch more flies with honey than with vinegar…point being, maybe he should cover the Grimtotem guy with honey, then tie him down in one of those areas in the swamp that’s swarming with giant flies. That might get him talking a little faster.

See, this is why I need to be in charge. My creative approach to problem-solving. You’ve got to think outside the box. And then put your enemies in the box, and light it on fire.

Which is why, by the way, I’ve decided that I need to take a more hands-on approach to all this. No more sending grunts to do a Warchief’s job. I’m flying down to Dustwallow to take charge of the interrogation myself. And this Grimtotem dude better start talking quick, because I can tell you one thing, I’m not the guy you want to talk to if you’re looking for a little extra slack for the Grimtotem.

Taking off as soon as Mortimer is done with brunch. Updates to follow.

 

Open season on ogres?

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Some disturbing reports coming back to me from a couple different fronts today. Short version: the Grimtotem seem to have gone batshit crazy.

Actually, let me correct that. I mean, let’s face it, the Grimtotem were already pretty batshit. But apparently now they’re managing to go batshittier.

Word’s come in from Feralas that the handful of Grimtotem in the area have started launching attacks on the Gordunni ogres. There doesn’t seem to be much of a pattern so far, just one strike after another in the ruins of Isildien, the Gordunni outpost near Camp Mojache, sometimes even venturing all the way into Dire Maul. Here and there some of the ogres working with us out of Stonemaul Hold have gotten caught up in the attacks, but according to Orhan Ogreblade it doesn’t seem like they were targets specifically, just caught in the crossfire since, you know, when you’re in a mood to kill ogres, you’re not always too picky about which ones.

Side note – can’t really blame them there. I know back in Nagrand I used to get into ogre-killing moods all the time, and when that happened I didn’t care which ones I was hacking to pieces. “Big, tall, really REALLY fat guy” really does start to bleed together after the first few seconds, right? Oh shit, are some of our ogres going to read that and get all pissy with me now? Do I need to find the damn delete key again? Wait, no, what am I talking about? They’re ogres.  They can’t read. Moving on.

So anyway, the thing with the Grimtotem in Feralas is strange, but if that’s all that was going on I wouldn’t really care a whole lot. It’s not like the Gordunni have been anything but a pain in the ass to the Horde in Feralas, so if one group of my enemies want to spend their time killing off another group of my enemies, hey, cool, have at it, boys. But I also just received a report from Krog in Brackenwall Village indicating that the Grimtotem that had settled in Dustwallow Marsh have stepped up their raids on the Stonemaul ogres as well. Granted the Grimtotem have been a pain in the ass in Dustwallow for a while, but ever since they razed Shady Rest Inn it’s seemed like they’ve mostly been focused on the humans out of Theramore. Not sure why they’d be taking an interest in the Stonemaul ogres now, but it’s starting to look like the clan all of a sudden has it in for ogres all over the place.

I’m dispatching Dontrag and Utvoch down to Dustwallow to help Krog with the ongoing investigation. (I figure he could use some extra brainpower down there, what with him being mostly surrounded my ogres. Intermittently dead ogres at that, these days.) Meanwhile I might need to step up my own plans for an inspection trip to Feralas and try to see what’s going on down there. Not sure what the Grimtotem are up to, but I kind of have a vested interest in getting in the way of anything that’s going to make their lives smoother…