Tag Archives: corruption

Back to the drawing board

theramore2

The attack on Theramore is on hold.

I’m still fuming over…hell, what am I NOT fuming over right now? Yesterday when I finished my debriefing with Draz’Zilb over the Grimtotem messenger, I just stormed back in here to the war room and threw that model of Theramore the Gob Squad had made into the wall – bounced it right off the pin-covered strategic map we’d drawn up of Dustwallow – smashed it to a hundred pieces…

Any now I get to spend my time thinking about what I was about to do, if I hadn’t been stopped by absolutely NOTHING other than sheer dumb luck.

Let me be clear about something (you know, before I get another talking to from ACC): I don’t suddenly have qualms about attacking the humans, or hitting Theramore if it makes sense strategically. But the last several days I got myself so wound up in a fury I was about to go rushing into a thrown-together attack, and more importantly, it wasn’t just the attack itself. It was how I was going about it. Specifically, Draz’Zilb’s corruption idea. That wasn’t just a military strike – assuming the spell worked the way it’s supposed to, that would be wiping out EVERY LIVING THING from the point of deployment spreading and spreading until it had physically run out of things to kill.

I’ve got no problem with fighting a war. But now that I’m seeing straight, I’ll be damned if I’m going to become a war criminal. I’m not going to fight the humans by becoming them.

And in this case…after that baiting by Magatha…

That’s twice now she almost turned me into a monster.

So Theramore is going on the shelf. For now. At least until we’ve had a chance to work out an actual military plan that doesn’t involve necromantic weapons of genocide, and I’m not letting my temper make my decisions for me. The Dustwallow map is staying where it is until then, as a reminder…

In the meantime, though, I still have a few things I need to do – starting with informing Draz’Zilb his little pet project is canceled – and some pieces I still need to pick up.

More soon.

 

Failed retraction

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You know, they say you’re not supposed to kill the messenger, but in this case I just couldn’t help myself. So that was that for Grimtotem #1. As for Grimtotem #2, the one we found lurking around the Dranosh’ar Blockade, I still wanted some answers about what HIS deal was, so I handed him over to our old friend Draz’Zilb and told him to work his magic (literally). Here’s what he dug up.

Both of these Grimtotem were among a small portion of the tribe still loyal to Magatha. Ever since her business with the Twilights, most of her people got pretty chilly with her, at the least, but she still has a handful of supporters. These were two.

The original messenger was sent with Magatha’s letter several days ago. The whole point – obviously – was to give me a few days after…well, you know…to give me time to stew and suffer and really sit down for a big serving of my own liver, and then slap me with the truth to rub salt in the wound. Apparently, though, after the messenger was sent out, Magatha somehow caught wind of what we have brewing for the humans – Draz’Zilb’s uber-corruption and Sylvanas’ plague and the attack on Theramore and I’m thinking maybe I should stop announcing this stuff on the internet. Anyway. So she decided it would be better to hold off on telling me the truth until AFTER I’d opened all those cans of worms. Why not get me going taking my vengeance on the humans, THEN hit me with the revelation that I was avenging myself on the wrong people? In Magatha-World, that’s just getting the best return on your investment.

So, that’s when she sent Grimtotem #2 to try to intercept Grimtotem #1, to try to prevent that letter from being delivered just yet. It was just pure dumb luck that we got it before that could happen.

That’s us. Just swimming in good luck.

 

I am become death

nazgrim

If you’ve been paying attention lately, you might have noticed I’ve been having a lot of contact with some of our people down in Brackenwall Village – Krog about the goings-on in Stonetalon, Draz’Zilb about his potential uber-corruption spell. It hasn’t been a coincidence.

No surprise to anyone that I’ve been on a pretty steady boil ever since I realized that Varian and Jaina were in the guild and must have heard me talking about where I was going with my mother last week. I don’t know why I should be shocked by anything these humans do at this point. Thing is, though, Varian I can at least see. I mean, make no mistake, I hate that motherfucker, but at least it makes sense for him to have it in for me as well, and he’s not one to make any pretenses about it. We’ve had bad blood going back to the Violet Citadel, probably further, not to mention he’s a hateful dimwitted warmongering orc-hating bigot, so of course he would grab any opportunity to strike at me. And if an innocent has to die in the process, all the better. It’s Varian. I get it.

But Jaina? THAT sticks in my craw. Let’s even set aside all the joking around and clowning I do on her and all the cracks about her being a slut which granted they’re totally true but not really germane to the conversation right now. But this is the woman who tried to play herself off as Little Miss Peacemaker. Always playing the diplomat, coming off like she’s the level-headed human willing to yank Varian back when he’s being an asshole (which, admittedly, probably kept her pretty busy). Always hiding behind her incomprehensible friendship with Thrall, like that made her better and nobler than the rest of her kind. Like she just wants to be our friend too.

And she was a part of this. Even if she wasn’t taking action herself, she knew. She was there. And all the while she probably kept on wearing her “Oh dear me, why can’t we all work together?” fake smile.

So guess what our first target is going to be.

I’ve been meeting with General Nazgrim to work out the logistics for our first strike on Theramore. We’re planning two waves. The first will be a ground strike launched out of Brackenwall, hitting the main gate of the city with several infantry detachments with artillery support. That initial wave will serve two purposes: one, to break down the city’s outer defenses and allow our troops to make their way inside, and two, to keep Theramore’s defenses focused on the main gate, while the second wave comes in by sea and hits the harbor.

The second wave will be the key one, and deceptively small. We’ll be bringing quite a few ships, but very few troops aside from the actual crews necessary to navigate the vessels. The real purpose of the naval strike will be to hit the harbor, land, and get a single squadron to deliver the real centerpiece of the attack: Draz’Zilb, bearer of the new experimental chain corruption spell.

Remember how I mentioned Draz’Zilb’s spell sounded promising, but needed to be tested until controlled conditions? Well Theramore is going to be our field test. Our troops are going to get Draz’Zilb into the city long enough for him to find a decent-size cluster of humans, cast the spell, and then get back to the harbor while the chain reaction begins. Once the spell is deployed, our incursion group will fire off a signal to let all our troops know it’s underway. At that point, EVERYONE will head to the ships – the ground troops near the front gate can be making their way around the outer walls toward the shore – and then get out of there by sea. Hence bringing so many ships when we didn’t have that many troops in the naval group.

It works out perfectly, really. Theramore makes the ideal test target: a solitary human colony, densely populated but easy enough to isolate. As much as Dustwallow Marsh is swarming with life, it’s mostly spiders, crocolisks…nothing that isn’t expendable. Black dragonkin, the last leftovers of Onyxia’s brood? Good riddance. Yeah, a couple Grimtotem settlements, but do you think I’m going to shed any tears over them? The whole marsh is separated from the rest of Kalimdor by mountains and sea, perfectly enclosed. No spreading of the chain corruption beyond that one zone, however it plays out.

I love when things work out neatly like that.

Nazgrim and I are getting the last details sorted out. I even got a couple of the goblins from the Gob Squad to come in and put together a scale model of Theramore and its environs for us here in the war room, to help plan out troop and ship placement.

The only small wrinkle is the ogres in Brackenwall, seeing as we don’t want to end up wiping them all out with the corruption. Would be kind of rude, what with it being Draz’Zilb’s spell and all. So I’m having most of the ogre population – the ones who won’t be going on the actual attack – relocated temporarily to Alcaz Island. They’ll be safely isolated there until everything blows over, plus we can even use the island as a staging ground for the naval strike.

Preparations are already underway. I’ve had the ogres moving in small numbers for the last couple of days, so we can do it gradually enough not to draw attention. A couple more days and they should be safely situated on the island, and then we’ll be ready to start. And if things go according to plan, pretty soon Sylvanas’ plague will have some competition over on the other continent.

 

 

[Header image provided by Rioriel from Postcards From Azeroth, reproduced here with permission and many thanks. Click here to see the souped-up Postcard version!]

 

Seed of corruption

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I mentioned the other day that I’ve been talking to Draz’Zilb down in Brackenwall Village. Granted, he can be creepy as hell sometimes, but dude knows how to get shit done, and he can be pretty damn handy as times as long as you don’t have to stay in the same room as him for too long. I think this is one of those times. He has something he’s been working on that might turn out to be pretty useful right now.

Odds are, most of you have heard of this spell that warlocks use called Seed of Corruption. Basically it seeds a target with a kind of shadow detonation that hurts the original target and anyone else that’s nearby. Warlocks that are really on top of their game can even cast the spell with an extra wrinkle, so that all those nearby targets caught in the detonation are afflicted with extra shadow damage that rots away at them over time.

Draz’Zilb tells me he’s worked up a way to take this to the nth degree. He believes he’s augmented the spell so that after that initial detonation, those surrounding targets that are afflicted with the additional ticking corruption? Well, after it finishes ticking, THEY detonate too. So, bonus A, the damage from that additional detonation, combined with the initial kaboom and the ticking corruption, would be enough to kill anybody short of a no-kidding-around badass. And more important, bonus B, it creates a potentially unlimited chain.

Think of it: Victim #1 takes the initial seed and goes boom, and the initial burst of damage also hits nearby Victims #2, 3, and 4. Victims #2-4 get whittled down by the additional ticking corruption, then THEY all detonate as well with a second shadow burst. And now…THAT explosion hits nearby Victims #5, 6, 7, 8, and 9. Who also get afflicted with corruption and take a time-bomb seed of their own. Repeat. Repeat. Keep repeating until there’s no one else around to spread the corruption chain to.

Obviously, if you don’t mind waiting a little, this makes for a potentially awesome one-step method for wiping out groups of enemies on a massive scale. I’m looking right at you, Stormwind.

That’s assuming it works, of course. First we have to test it out to make sure Draz’Zilb is right. So we need to give it a test run in a somewhat controlled setting. Then, it’s game on.