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Alcaz Island Investigations

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Citizens of the Horde,

I offer my apologies for the tardiness of this update. As you may well imagine, however, these have been hectic days in Orgrimmar, and I fear that my daily activities have left little time to attend to my authorial duties as I know I should.

The search for Warchief Hellscream continues. At present I cannot, unfortunately, report his safe return, but I remain hopeful that we will find him and bring him back to safety. Horde agents are pursuing a number of possible leads as to his whereabouts; in the meantime, I shall take this opportunity to provide you with further detail as to where the investigation stands.

As I noted in my previous message, Horde forces arrived at Alcaz Island some hours after Warchief Hellscream’s departure from Orgrimmar. Upon their arrival, they found no sign of the Warchief, nor of the schizophrenic ogre Skarr, but did observe signs of struggle across a considerable span of the island, in particular in the area immediately surrounding one of the many naga conjuring circles that mark the terrain there. In the nearby jungle, scouts found the Warchief’s personal wyvern, wounded and disoriented (which, I am informed, led to some minor lacerations prior to its recognition of the friendly nature of the orcs who found it). The wyvern’s presence at the island confirms that the Warchief did indeed arrive at Alcaz Island, and was not, as some suspected possible, intercepted en route.

Further investigation of the island revealed an elaborate system of underground tunnels, perhaps utilized at some prior time by the infuriatingly rasputinian gnome Dr. Weavil, who had taken up residence on the island at roughly the same time as the Qiraji War Effort. While a painstaking search of the tunnels produced no concrete evidence of Warchief Hellscream’s presence, it did uncover, unconscious, the missing verbose soldiers Dontrag and Utvoch, who had been sent to deliver Skarr to the island as part of the Warchief’s original stratagem

Upon recovering consciousness in Orgrimmar, Dontrag and Utvoch reported that shortly after their arrival at the island, they were attacked by a large contingent of Grimtotem raiders. Unsurprisingly, the insidious ogre Skarr seized upon this opportunity to turn on the orcs; they could recall little else after this point, as it was doubtless at this time that they were knocked out and dragged to the tunnels. Based on their testimony, it would appear that the Grimtotem succeeded in gaining control of the island prior to the Warchief’s arrival. At present it is unclear whether Magatha Grimtotem herself was present for the attack, or whether she arrived at the island at any point thereafter.

I have dispatched the intrepid investigator Krog to the island to scour for any further evidence, and in the meantime I am conducting an exhaustive survey of all Grimtotem encampments and activities in Kalimdor. Since it is clear that their involvement in the affair is deep, I have concluded that a thorough – and emphatic – response is called for.

I shall provide further updates as time allows, friends. Honor go with us all.

 

-Saurfang

 

From the Desk of Saurfang

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Greetings, citizens of the Horde.

My name is Varok Saurfang, and it is with the greatest humility and utmost solemnity that I have agreed, in this time of crisis, to assume temporarily the mantle of acting Warchief. I did not seek this office, nor have I ever craved political power or influence; I am, at heart, a soldier, and have never wished anything more than to serve the Horde in whatever manner required. As it happens on this day, the collective leadership of the Horde has called upon me to shoulder the burden of leadership, and I am both honored and humbled by their decision to place this trust with me.

As I have all of my life, and shall for whatever days remain, I undertake this task with the full dedication of my very being for the good of the Horde, and I pray that I may serve you well.

The noble Eitrigg has informed me that Warchief Hellscream frequently employed this electronic forum – a “blog,” as I believe it is called – to communicate directly with his citizens, to update them on important happenings, to inform and inspire. It is a tribute to his leadership that he would so value you, his people, as to endeavor so steadfastly to keep you aware of important matters in this way, and as I assume the office of Warchief, I have decided to honor his custom by writing to you here in his stead.

I will readily admit that I am far from conversant in these new computerized venues – you will forgive an aging orc for falling behind the march of technological progress – and so I am sure my use of this forum will be but a pale imitation of Warchief Hellscream’s. Fortunately, my advisor Mokvar has offered his aid in transcribing my messages to post here (again, I show my age, as a quill and paper are far more comfortable to my hands than these newer and, I am sure, more efficient machines), and the delightfully precocious goblin Spazzle Fizzletrinket, whom I have just today had the pleasure of meeting, has assured me of his aid in the general maintenance of the blog. I can only hope you will forgive the missteps of my inexperience, and forgive as well what will surely be my failure to adequately recreate the eloquence and inspiration to which you have doubtlessly grown accustomed in these pages.

I have had the honor of fighting alongside many of you in recent years during our victorious campaign in Northrend; and some fewer among you fought by my side previously in Silithus as part of the Might of Kalimdor in the Ahn’Qiraj War Effort. Throughout our past efforts, you have done honor to the Horde with your strength, your resolve, your dedication to our people; and while in these past battles I have held a rank that would denote me as “superior officer,” time and again your heroism belied any such titles that would designate me superior. It is my honor now to stand shoulder to shoulder with you once again as we face an uncertain future.

Yet it is an honor I would happily relinquish: all that I have achieved, and all that I have attained, I would gladly give, were it not necessary for me or anyone to stand in Warchief Hellscream’s place now. Alas, we do not live in better times, and it falls to me to deliver unwanted news. I will not sugar-coat, nor will I equivocate, for you, the people of the Horde, deserve to know the full truth.

The rumors that you have heard are true. Warchief Garrosh Hellscream has gone missing.

In the days ahead I will spell out the current situation in further detail, and keep you updated on the current state of our investigations; for the moment, a brief overview will suffice.

As you are surely aware, Warchief Hellscream and an inner circle of elite advisors have been engaged in thwarting an attempt by the Twilight’s Hammer to resurrect the odious ogre mage Cho’gall. In the aftermath of the Twilight attacks on the Doomhammer and the Kor’kron contingent in Ahn’Qiraj, the Warchief bravely traveled ahead to Alcaz Island, in the hopes of intervening in what he believed to be a Twilight plot. It was at that point that contact with the Warchief was lost.

At the present time we do not know where he is or whether he has fallen into hostile hands. Indeed, we do not at present know whether the Warchief is still alive, though I remain hopeful, as, I am sure, do you all. We can reasonably rule out Alcaz Island itself as the Warchief’s location; some hours after Warchief Hellscream departed for the island, Horde forces arrived there as well, and upon discovering that the Warchief was nowhere to be found, undertook an exhaustive search of the entire island. There was no sign of him, though there were numerous leads gathered as to his possible whereabouts, which I will share with you in the due course of our ongoing investigation.

In the meantime, I have taken steps to buttress the other front of our current conflict, that of the ruins of Ahn’Qiraj. As you are aware, the loquacious rogue Garona Halforcen, engaged in a cunning ruse to entrap Twilight agents in the temple ruins, fell victim herself to a Twilight ambush, and was forced to withdraw in the face of superior numbers. In the resulting chaos, agents of the Twilight’s Hammer were able to secure the inner sanctum of C’thun, a chamber suspected to be instrumental in their vile resurrection plot.

Let me make no mistake: I hold within me no patience or forgiveness for those who would strike against the Horde, less still for those who would do so through trickery. As such, I have deployed to Silithus the fourth, fifth, and seventh legions of the Kor’kron High Guard – the fourth having served under my command in the final stages of the Icecrown campaign – to converge upon the ruins and secure it. I have meanwhile assigned an air patrol of two hundred windrider skyguards to circle the zone and assure that no stray enemies might escape the area.

The Twilight’s Hammer wished to make the Temple of Ahn’Qiraj theirs. I hope they find it comfortable, for not a single one of their number will set eyes upon another place for the rest of their increasingly short days.

And while the siege of Silithus unfolds, we will redouble our efforts here to locate our missing Warchief. Once again, I shall take pains to keep you, our loyal citizens, abreast of ongoing developments, and may well call upon your aid in gathering information. The disappearance of Garrosh Hellscream is more than a crisis for our people; it is an attack and an affront to the Horde itself. Whatever parties have taken it upon themselves to act against our leader have likewise courted the outrage of every one of our people, and in so doing they have made a terrible, critical error: they have struck against the Horde, but left it still living to strike back.

You may, indeed, even find it within yourselves to admire their daring. You would be wise to admire it from afar.

They will be found. They will be caught. Our Warchief will be returned to safety, and as for the fate that awaits his attackers…I will not elaborate on it here. Solider though I am, I also pride myself a gentleman, and I would not discuss such details openly here where young eyes might see them. I could not bear to think that I had robbed an innocent child of restful sleep for the nightmares such words might inspire.

Lok’tar ogar, friends. Honor go with us all.

 

-Saurfang

 

Spazzle Speaks

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Hi all. Spazzle here again posting in place of the Warchief.

So… Has anybody seen Garrosh? Nobody here has seen or heard from him since he left for Alcaz Island. So…um…anyone have any idea where he is?

 

 

[Header image provided by Khizzara from Blog of the Treant, used here with permission and many thanks.]

 

When things turn bad they don’t @!$# around

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Writing this up as quickly as possible while Mortimer is being prepped for flight. I don’t have much time to spell everything out so I’m leaving the relevant documents with Mokvar and authorizing him to edit this post as needed to include enough info for this to make sense to you all.

Garona’s message from Silithus was bad news.

 

Garrosh:

Major trouble in Silithus. Were setting final fortifications in AQ when were attacked by large Twilight’s Hammer force. Humans, ogres, several silithid. Many more TH than intelligence indicated were even in Silithus; bypassed periphery guards into inner passageways; possibly hiding in nearby silithid hives and tunneled in?

Vastly outnumbered. As soon as combat started turning against us, made sure we destroyed all conjuring equipment left by TH in C’thun’s chamber.

Retreat necessary; far too many of them.

Tried to bring TH captives with us while escaping. One captive killed in crossfire. Second has been making cryptic taunts. Evasive about whether TH are fighting their way in to use phylactery. “You don’t think we’d keep such a sacred vessel ON us, do you?” and “So easy to get you with half-truths when you always focus on the wrong half” or words to that effect.

Regrouping at Orgrimmar Legion Camp. Krug Skullsplit offering troop support for counter-offensive. More forces needed for much prospect of success.

Courier carrying this note can fill in details as needed.

–Garona.

 

Between this and the Twilight strike at Bladefist Bay, I have a really bad feeling about this. Somehow they knew. They knew we were in Ahn’Qiraj, they knew we were preparing to move forces from Durotar. Not sure how much they know on both fronts, but it stands to reason if they knew we were sending the Doomhammer out, they probably know we have something brewing at Alcaz, and that we’re springing a trap.

And the more I think of it…nearly everything we know about all of this has been coming from Twilight informants.

Spirits help us. I think we’ve been played.

 

Why have those cultists running around looking for something when they already knew where is was?

–Why are you having our people in Dustwallow carry on like the ogres there might still be holding the phylactery? … It’s just a way to keep the Grimtotem busy looking for it, keep them one move behind…

–Just a big misdirect.

–Mmhmm.

–Should I be worried that this cult and I seem to think so much alike?

 

I don’t think the phylactery was ever in Silithus. I think that was one more giant misdirect in a string of misdirects. They wanted us busy chasing our tails in Silithus. They wanted us to think we’d gotten one move ahead of them, setting a trap to lure in the phylactery while they’re moving it around the zone – the more I think of it, if they had the damn thing, and they had that many forces in Silithus, why keep it moving and exposed while they set up? Why wouldn’t they just bring everyone into the temple and set up while all their forces stand guard and the phylactery is safe in hand on-site? Why would they even need the business with the signal?

So now the question is, where is it, and why go to the trouble of having us orchestrate this huge trap on our end? If they’re playing games with us like this, they must know where the phylactery is, so why aren’t they just using it? Do they not have it still? Do they need something else before they actually CAN use it? They must be after something.

 

Preserved, yes, kept for the masters, held for them, alive, alive, need Skarr alive, all of us alive until we all die, die for the masters, die in glory, die in flame…

 

They…need Skarr. Alive.

And he was being chased by the Grimtotem. And us, for that matter. Only they had to know that WE wouldn’t kill him as long as we thought he knew something we needed. So…they let us get him? For safekeeping? But that still doesn’t make sense – why not move HIM down to Silithus and keep him under guard with this giant fucking army they apparently have? There’s something missing here. There’s something else they’re still after, otherwise it makes no sense to be playing this bait-and-switch game they have going.

 

So easy to get you with half-truths when you keep focusing on the wrong half.

 

And besides, Skarr didn’t even actually HAVE the phylactery. He had nothing in his camp, he had nothing on him, if he KNEW anything he wasn’t letting on…but he sure as hell THOUGHT he was playing some important role in it all, carrying out some important duty that Cho’gall trusted him with.

 

Cho’gall notice Skarr. Cho’gall remember. Keep in mind, keep in mind…

 

Hell, he was such a devoted crazy-ass follower of Cho’gall he even fucking TALKED like him half the time.

Wait a minute.

Wait…a minute.

 

Burn and drown and crush and suffocate.

 

Fuck.

FUCK.

Skarr was a believer. So he gave himself over to the cause – completely.

 

Apparently that’s the trade-off for this kind of ritual – restoring somebody’s spirit from a non-living vessel doesn’t take a whole lot of magical energy, but it does need something attuned to that particular spirit in order to focus the spell properly, as opposed to living vessels, which I guess actually keep the essence better preserved but require an immense amount of power to unlock.

 

He gave himself over by helping them preserve their leader the safest way possible.

Skarr IS the phylactery.

FUCK.

But…to release Cho’gall’s spirit from a living vessel, according to what Draz’Zilb said… they can’t just up and do that. They need an immense amount of magical power.

Like…say…a collection of ancient tauren artifacts, and the Doomstone.

Which are in the hands of Magatha.

Who we’re luring to the damn island.

With Skarr.

Fuck fuck fuck FUCK.

Skarr was the key all along. We fucking had it in our hands and we didn’t even realize it. How did nobody see this? How did everybody fucking miss this? Me included! He was a fucking time bomb right there in our midst the whole time…

 

Tick, tock, tick, tock…

 

…and all they needed was for us to be chumps and pick a spot to plant the bomb and light the fuse for them.

I’m about to take off. By this point Dontrag and Utvoch must have reached Alcaz Island with Skarr. No telling how soon the Grimtotem will get there. Or the Twilights. No time now to get another ship ready to go – I need to fly down myself and do what I can to get this under control before everything goes to hell.

I’ll talk to you when I talk to you. Luck to us all.

 

Not good

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Dontrag and Utvoch are supposed to bring Skarr to Alcaz Island to set our trap for Magatha in a short while. The plan was to time things so that our forces take off from Bladefist Bay on the Doomhammer with JUST enough time to be there slightly ahead of them, then watch for Grimtotem activity. We’d probably have to improvise on the fly some, depending on how Magatha and company were tackling things, but considering the element of surprise we’d have going for us, and the superior numbers we’d be bringing, it would be fairly easy to adapt to whatever we encountered.

That was the plan.

We just had a major monkey wrench thrown into it.

Less than two hours ago, a Twilight raiding party attacked Bladefist Bay. The Kor’kron forces on hand fought them for a while, and ended up defeating them fairly handily…except that it seems like winning the fight wasn’t really the point of the attack. In fact, a big chunk of their forces were out of commission before the fight even really got rolling. Several of the Twilights were carrying saronite bombs. In the initial charge, they rushed the Doomhammer, boarded the ship, and set them off – killing themselves in the process. The other Twilight attackers really seemed to be there just to provide enough cover to make sure enough of the bombers got to the ship, and by the time we could had the situation under control, the Doomhammer was badly damaged.

It’s taking on water and going down in the bay as we speak. No chance of her making any trips to Alcaz Island, now or likely ever.

I really, REALLY don’t like the timing of this. Something’s going on, and it’s pretty damn hard to shake the idea that the Twilights know a hell of a lot more than they should. There’s absolutely no reason for them to specifically target the Doomhammer unless they’re trying to keep it from casting off. A random attack wouldn’t be so specific about taking out the ship, and besides, batshit though they are, the Twilights don’t do random.

We’re going to have to improvise something, and fast – Skarr should be on the move soon, and there isn’t enough time to get a messenger down to Dustwallow in time to have them delay the operation. One way or another, we’re committed.

Speaking of messengers, though, I’ve just had a courier arrive with a letter from Garona in Silithus. I’ll update shortly once I’ve had a chance to read it. Hopefully it’s good news. We could use some at this point.

 

Laying the bait

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Sometimes I really hate my job.

When all this is over with, if it works the way we’re planning, it’ll all be worth it. I’ll be able to look back and say we stopped the Twilights, and finally caught Magatha, and I’ll even personally hand-deliver her to Baine to do what he will with her. Although, you know, if it’s going to be something painful, I’m really, really hoping I can skip to the front of the line of people who get to do it. But anyway.

It’s going to be worth it in the end, but that doesn’t mean that the things I need to do to get it to happen don’t still suck.

Everything is underway for the trap at Alcaz Island. Skarr is under lock and key in Dustwallow, and Dontrag and Utvoch are standing by to transport him to the island. I have a Kor’kron detachment ready to sail down from Bladefist Bay and slip in undetected by the Grimtotem. All we need now is for the Grimtotem to conveniently discover that we “know” where the phylactery is, and we’re being led to it.

And that’s the part that sucks.

The Grimtotem have been sending raiding parties down to hit Brackenwall Village fairly regularly. Nothing we can’t push back without a whole lot of trouble, but still. Now, though, we’re going to deliberately spread the ogre guards out and send scouting parties around the area, so the village itself has less of a defense force. So for one, we’ll give the appearance of a more vulnerable target, and two, when the Grimtotem finally do strike again, there will be few enough troops on hand that the stupid cows can feel like they’re actually putting a dent in the place this time.

In the middle of all this, I’m having a pair of orc couriers flee from the camp, and make it look like they’re making a break for the road back up to the Barrens. They’re going to be carrying a sealed letter from Draz’Zilb to me – basically notifying me that they’ve discovered the whereabouts of the phylactery, and Skarr will be leading us to its hiding place on Alcaz Island. When, where, all the RSVP details. The idea is that we’ll have the couriers take off during the attack, make sure they’re visible while leaving, and then let the Grimtotem catch them and take the letter and think they’ve made the big score.

And all that sounds fine. But here’s the thing. If the Grimtotem are going to buy this, we can’t make it too easy. We can’t just have a couple of our men stroll up to them waving a white flag. We can’t have them offering up the goods to save their own necks, or turning traitor to help them – the Grimtotem are a lot of things, but they’re not pants-on-head retarded, and they know us well enough to know that there’s no fucking way a pair of orcs would ever sell out the Horde to them, or go down without a fight.

So…they have to go down fighting.

They’ll make a break from the village, take just long enough to get out for the Grimtotem raiders to get after them, put up a fight, make it really seem like they’re hell-bent on getting through to the Barrens, and then, in the end…fail. Magatha will get the letter the only way she ever would – from their cold, dead hands.

I’ve talked to the couriers who are going on this mission. They know what’s being asked of them. I quietly rounded up some of our men and explained what was going on, what was at stake – the Grimtotem, and the Twilights, and Cho’gall, and Magatha and justice for Cairne – and told them this job was volunteers only.

Not a hand in the room stayed down.

I’d never been more proud to be Horde. (And they call us savages.)

In the end I chose two from among the volunteers to send. I made sure that the men going on the courier run were single, no children…we orcs have had far too many orphans and widows already, and I won’t have a hand in creating more if I can help it. They’re on their way to Dustwallow now, and soon enough the plan will be underway.

Like I said…in the end, it will pay off. In the end, the Grimtotem will be stopped. In the end, the Twilight’s Hammer will be prevented from getting their phylactery. Cho’gall will stay in the grave where he belongs, and Thrall will have a clear path to finish the job against Deathwing. Magatha will be captured and brought to justice, and maybe Cairne can finally rest a little easier.

I know that this is the right call. This is the only call. And I can live with it. I have to live with it.

Spirits forgive me.

 

Wherein I get clever and stuff

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Okay, back to business.

I’m writing from Brackenwall Village. I just finished a strategy session with Krog, Drazz’Zilb, and Dontrag and Utvoch. By all signs, the Grimtotem here in Dustwallow are still hitting the Stonemaul ogres, and I’ve also gotten confirmation from Orhan Ogreblade that the Grimtotem in Feralas are still active around the Maul. So, that tells us that the Grimtotem still believe that the phylactery is being held by the ogres in one place or the other, and that they haven’t gotten wind of what’s going on in Silithus yet. Which means if we move quickly, we might have an opportunity here.

Here’s the thing: we know the Grimtotem operations in Feralas and Dustwallow were being coordinated by Arnak Grimtotem and Isha Gloomaxe. We also know that those two – along with a couple other high-ranking Grimtotem – are dead now, courtesy of (ugh) Johnny Awesome. And now that Magatha is on the loose again (oh and did I mention DAMMIT DAMMIT DAMMIT DAMMIT FUCK YOU JOHNNY AWESOME FUCK YOU RIGHT UP YOUR FUCKING ASS), smart money says she’s going to be keeping a close eye on the search, seeing as the plan most likely came from her in the first place.

We’re going to get her. Keep reading for the nuts and bolts.

I’m having Skarr moved from Stonemaul Hold to Brackenwall Village, where the ogres will hold him until we’re ready to put the plan into motion. Then we’re going to let word slip out to the Grimtotem that we’ve captured a Twilight operative who knows where the phylactery is hidden, and is going to lead us to it. We’ll let them “find out” when and where, and at the set time we’ll even have Skarr transported to the location so there’s every appearance that the hand-off is going to happen. If we play this right, word will get right back to Magatha of what’s going on, and she’ll send her boys to try to intercept the phylactery. What’s more, if I know anything about Magatha – especially now that her main flunkies are out of commission – she’s not going to want to leave anything to chance. With any luck, she’ll come out of hiding herself to personally land the phylactery. And we’ll be waiting for her.

I’ve gone over the plan with Krog and the others, and I think we’ve gotten the final details sorted out. We’re going to let the Grimtotem think that the phylactery is hidden on Alcaz Island, off the Dustwallow coast. First off, it’s a remote spot without much reason for anyone to go to otherwise. Just as important, Drazz’Zilb tells me the island is covered with runes and conjuring circles from the naga mystics there, and so that should make it pretty easy to sell the idea that the phylactery is under some kind of magic lock and key, with Skarr being the only one able to get to it. This way Magatha will figure her best bet is to hit the island when we take Skarr there, rather than trying to get there before us and waste her time trying to track down a phylactery hidden who-knows-where that she can only unlock access to who-knows-how.

Meanwhile Garona will be holding down the fort in Silithus, where our Kor’kron forces will be set in position soon. Patrols already have the Silithus borders covered, so we know the real phylactery is contained. Just a matter of springing the trap there, and this should all finally be over. Still, it’s only a matter of time before word gets out about what’s going on there, so I don’t want to wait on Trap #1 before we set Trap #2. Or vice versa. Whatever. Number the traps in the order that makes you happy. Point is, I want to get the ball rolling on Alcaz Island ASAP. I’m heading back to Orgrimmar now to line up the final details. Updates soon.